

The demo has a deliberately sluggish quad setup. Six sceneries are included as well as a Racetrack Generator that can generate millions of tracks automatically using procedural generation. There is a demo version that you can try for free which includes one scenery. In the full version 3d flight mode is also available (for inverted flying). It is highly recommended to use a USB controller. After checking your device's graphics API compatibility choose from the 2 downloadable versions:Īndroid / data / / files / CustomMaps You can manually copy / exchange these map files between computer and mobile versions.First person view (FPV) and line of sight (LOS) flying available. They can be downloaded from Play Store.Ĭreated Custom Maps can be found in File Manager:Īndroid / data / / files / CustomMaps You can manually copy / exchange these map files between computer and mobile versions. You can use a free RAM Cleaner application of your choice (for example RAM Cleanup) before running RDS. This happens because there's no enough memory (RAM) available on your decive. Sometimes RDS can unexpecdetly quit when loading larger maps. You can see how to change Screen Resoluton on your device on this video guide To get the best performance it is recommended to lower the FHD+ or even larger screen resolution to HD by entering Settings on your device and choosing Display & brightness then Screen resolution. You can see how to enable this feature on this video guide

To be able to install the downloaded RDS APK you should enable installing applications from unknown source. Quad core CPU, GPU with at least OpenGL ES 3 compatibility, 3GB RAM, 2GB Free Space on either internal or external memory.

The minimum requirements are the following: You can check if your device is compatible with Vulkan or OpenGL ES 3 by following this video guide. One is based on the latest Vulkan API which is running faster but it is compatible with less devices and the other is using the OpenGL ES 3. There are 2 individual versions which are using different graphics API. The Android version is only in Experimental test stage and requires some settings to be changed on your device to run it properly. Please read the following guide carefully!
